Character design and drawing are tome-sized topics and even if I had all the answers (I don’t - I have a lot to learn), I’m not sure I could communicate them effectively. I’ve gathered some thoughts and ideas here, though, in case they’re helpful.
First, some general things:
Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
Bubbles by Atelier Olschinsky
Bubbles are a blast, though usually accompanied by a rubber duckie. The Austrian duo of Peter Olschinsky and Verena Weiss created these mind-bending glass bubbles that seem to be the lowest microscopic magnitude we can perceive reality in… screw strings, I was never able to tie them properly anyway!
Wow… This man’s portfolio is breathtaking. Humbled & inspired. :)
Suspended in the amniotic fluid of spacetime I mused that perhaps the afterlife is a long, brave oddyssey back to the beginning of each of our own respective lives. In this flux I would meet the spectral ghosts of people from all over the world who had converged in an ethereal auroura of souls and cloudlike manifestations of dreams, and even in this expanse of all everything I would find my one true love. As though it were no big deal. We’d just been waiting for each other.
Then it comes time to claim a vessel. For fucksakes. Most ghosts want to re-claim the vessel they used in a past life; They want to re-use it, ehnance it, empower it; Live the life BETTER this time. In their deaths they all have the knowledge of the entire span of their existence, and they want to apply that to doing all the shit RIGHT. All the shit, all of it.
Occasionally you’ll scope out the two ghosts fighting over one vessel because they want to use another’s. It’s not that picking a different vessel “isn’t the way”; it’s that picking a different vessel will clear a ghost of all her memories so she percieves her new life in the new vessel to be her first. It’s a perilous fight because the vast majority of ghosts want to continue levelling up, growing stronger, and living a better life each time, when some ghosts just want to switch bodies and start over. Do things differently. As someone else. With no prior memory.
We choose a vessel. It means I have to part ways with her.
She says, “We’ll find each other this time.”
I say “That’s what I said, last time.”
"Shit, we suck." says she.
"No, we’re fucking amazing." says I.
I hate to be predictable, but everytime I’m reborn, this is why I cry.